Armor Class
20
(natural armor)
Hit Points
160
(16d10 + 100)
Speed
30 ft.
STR
24
(+7)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Vulnerabilities
Lightning, Thunder
Damage Resistances
Bludgeoning, Necrotic
Damage Immunities
Cold
Condition Immunities
Frightened
Senses
Darkvision 120 ft., Passive Perception 10
Languages
common ,abyssal
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks.
pillar slam. plus 5 to hit ,Melee Weapon Attack: 7d10 bludgening and 2d10 slashing +3
Comments