Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 160 (16d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Lightning, Thunder
Damage Resistances Bludgeoning, Necrotic
Damage Immunities Cold
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 10
Languages common ,abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

pillar slam.   plus 5 to hit ,Melee Weapon Attack: 7d10 bludgening and 2d10 slashing +3

 

draconicblades

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