| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +5 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +3 |
| CHA | 10 | +0 | +0 |
Burning Ki.
The monk’s strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Their unarmed strikes deal an extra 1d4 fire damage on hit.
Flame Step (Recharge 5–6).
As a bonus action, the monk teleports up to 20 feet to an unoccupied space they can see. The space they leave erupts in flame — all creatures within 5 feet must succeed on a DC 13 Dexterity saving throw or take 2d6 fire damage.
Multiattack.
The monk makes two unarmed strikes.
Unarmed Strike.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6 + 3 bludgeoning damage plus 1d4 fire damage.
Burning Palm (1/Day).
The monk channels ki through fire into a burning strike. Make a single unarmed strike. On hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 3d6 fire damage and be ignited, taking 1d6 fire damage at the start of each turn for 1 minute or until extinguished (DC 10 Dex check or any water effect).
Flame Step (Recharge 5–6).
As a bonus action, the monk teleports up to 20 feet to an unoccupied space they can see. The space they leave erupts in flame — all creatures within 5 feet must succeed on a DC 13 Dexterity saving throw or take 2d6 fire damage.
Description
These monks have been corrupted by the power of the Cult of the Black Flame. Their madness is likely beyond redemption.
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