Medium Fiend (Shapechanger), Neutral Evil
Armor Class 16 (natural armor)
Hit Points 95 (18d8 + 18)
Speed 30 ft., Fly 60 ft.
STR
9 (-1)
DEX
18 (+4)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +7, INT +5, WIS +4
Skills Acrobatics +12, Insight +10, Investigation +4, Perception +5, Performance +22, Stealth +12
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sneak Attack. The fiend can deal an additional 5d6 damage to one creature it hits with an attack with its claws or a finesse or ranged weapon, whilst it has advantage on the attack roll. Advantage is not needed if an ally is within 5ft of the creature, or no allies are within 5ft of the fiend. Attacks with disadvantage cannot benefit from Sneak Attack

Evasion. When the fiend is subjected to an effect that allows it to make a DEX saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

 

Actions

Claw (Fiend Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Dagger. Melee Weapon Attack : +8 to hit, reach 5ft., one target. Hit: 6 (1d4 + 4) piercing damage

Charming Panache. One creature the fiend can see within 60 feet of it must succeed on a DC 17 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.

The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 17 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

 

Spiteful embrace. as part of a Draining Kiss, the fiend can choose use their bonus action to make a single melee attack with advantage against a target within 5 ft that failed their Draining Kiss saving throw.

Cunning Action. The fiend can take a bonus action on each of its turns to take the Dash, Disengage, or Hide action

Reactions

Uncanny Dodge. When an attacker that the fiend can see hits it with an attack, the fiend can use its reaction to halve the attack's damage against it.

Description

Rakishly scarred and with a charming glint in his eye, Chris Miller is an upstandaing member of the city guard.

Few can pierce the deceptive performance of charm and friendliness to the fiend that lies beneath, feeding on 'criminals' and steering trouble away from the place of business of his childhood sweetheart, from when the pair were mortals.

Paranoid and quick to suspect illusions, Chris hides all this behind a glamour of blended acting and magical charming.

Monster Tags: Shapechanger

Habitat: Urban

Ctri

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