Medium Construct, Neutral
AC 12    Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 16 +3 +3
Mod Save
INT 7 −2 −2
WIS 7 −2 −2
CHA 7 −2 +0
Vulnerabilities Lightning
Immunities Poison; Charmed, Frightened, Petrified, Poisoned
Senses Passive Perception 10
Languages Understands any language of the material plane
CR 0 (XP 10; PB +2)
Traits

Animated mechanism. The animated butler is using a mix of complex machinery and magic. If its mechanism is compromised, or if the magic is stopped, then it will cease to function.

Actions

Search. The animated butler is activating darkvision (60ft) until the beginning of its next turn and searches for intruders all around. Each hidden creature in a 30ft circle radius around the animated butler must make a stealth DC 15 throw or the animated butler will trigger an alarm spell.

Ping. The animated butler is sending out a signal to other animated butlers to call them to its location. The signal can go through walls and works at a maximum distance of 40ft. When the ping is active, its red eyes are blinking slowly. 

Silent alarm. The animated butler is triggering an alarm spell that is silently alerting its master and other animated butlers within 60ft. The only cue that the alarm has been triggered is the rapid blinking of the red eyes of the butler. 

Monster Tags: construct

Habitat: Any

Mattchaby

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