Water Cooler. The creature can dispense either cold or warm water with two levers.
Naturally Stealthy. If the creature doesn't move after somebody has entered, the creature who entered can't distinguish it from a object or foe.
Spellcasting. The Water Cooler is a 20th-level spellcaster. Its spellcasting ability is CHA (spell save DC 27, +19 to hit with spell attacks). The Water Cooler has following Spellcaster spells prepared:
Cantrips (at will): Shape Water, Control Water, Wall of Water, Tsunami, Water Sphere, Conjure Elemental
Scary. The creature prepares to make everyone beg for mercy. DC 25 CHA Check otherwise all opposing creatures in 10ft be frightened for the duration that the Water Cooler exists.
Tip. Melee Weapon Attack by tipping over: +14 to hit, reach 5 ft., 1 target. Hit: 48 (5d8 + 10) Bludgeoning damage.
Squirt. Ranged Weapon Attack by shooting water: +17 to hit, range 60/100 ft., 2 target. Hit: 37 (4d8 + 4) Fire/Cold damage.
Dispense Cup. Dispense a cup for a drink.
Terrify. DC 25 CHA otherwise creature who attacked be frightened for the duration of the fight.
Legendary Actions: Cooldown based moves.
Flood the Earth (Cooldown: 10 Actions). Flood a 100ft by 100ft area in water, each creature in the radius has to make a DC 25 STR and DEX ST otherwise be tossed 50ft up in the water. The Water Cooler will stay grounded.
Description
The most terrifying monster, they are an abomination who must be exterminated. The Water Cooler has some of the most frightening aura of them all, being able to make even a Tarrasque frightened of it. The beast is relentless, and can just say a word to scare while tipping over and killing people. Be cautious when you encounter one.
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Posted Jul 21, 2025What happens if you beg for mercy
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Posted Aug 29, 2025Well...the Water Cooler doesn't show any mercy, so...You would think of some better actions to do.