AC
11
Initiative
+0 (10)
HP
18
(4d6 + 4)
Speed
15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 15 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Vulnerabilities
Fire, Piercing
Resistances
Cold, Thunder
Immunities
Poisoned
Senses
Passive Perception 9
Languages
Can only say it's name
CR
1/4 (XP 50; PB +2)
Actions
Tackle. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
Poison Powder (3/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the Bulbasaur. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
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