Huge Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 216 (18d12 + 72)
Speed 20 ft., Fly 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +12, DEX +6, CON +10, WIS +8
Damage Resistances All
Damage Immunities Fire, Lightning, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Passive Perception 16
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Actions

Multiattack. The alchemical dragon makes three attacks: one with its cannon and two with its claws.

Cannon. Ranged Weapon Attack: +4 to hit, range 100 ft., radius 15 ft. Hit: 24 (6d6) fire damage plus 5 (1d10) lightning damage. Targets in the Area of Effect besides the primary target may make a DC 15 Dexterity saving throw to halve the damage. On a miss the fireball strikes the ground 5 ft. from the target for every 3 points under AC the attack roll was. Direction is determined by a d4.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 6) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 6) bludgeoning damage.

Lightning Breath (Recharge 4–7). The alchemical dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 56 (14d6) lightning damage on a failed save, or half as much damage on a successful one. The alchemical dragon may alternatively sweep it's head to make a 60-foot cone attack instead, but all targeted creatures gain advantage on their Dexterity saving throw.

Legendary Actions

The alchemical dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The alchemical dragon regains spent legendary actions at the start of its turn.

Tail Attack. The alchemical dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The alchemical dragon beats its tattered wings. Each creature within 10 feet of the alchemical dragon must succeed on a DC 16 Dexterity saving throw or take 14 (2d6 + 6) bludgeoning damage and be knocked prone. After beating its wings this way, the alchemical dragon can fly up to half its flying speed.

Habitat: GrasslandHillMountainUrban

IxlasBlack