Mod | Save | ||
---|---|---|---|
STR | 22 | +6 | +25 |
DEX | 19 | +4 | +23 |
CON | 24 | +7 | +29 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 14 | +2 | +2 |
CHA | 18 | +4 | +4 |
Annihilating Aura. Any creature that starts its turn within 30 ft of the Abunox must succeed on a DC 21 CON saving throw or take 14 (4d6) necrotic damage and grant the Abunox advantage on attack rolls against it until the start of the creature's turn next turn. Undead are immune to this aura.
Life Eater. A creature reduced to 0 hit points from damage dealt by the Abunox dies and can't be revived by any means short of a wish spell.
Multiattack. The Abunox uses Enervating Focus twice or it uses Enervating Focus and Finger of Doom, if available.
Enervating Focus. Melee Weapon Attack: +12 hit points, reach 15 ft., one target. Hit: 28 (5d8 +6) necrotic damage. The target must succeed om a DC 21 CON saving throw or its hit points maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
Finger of Doom (Recharge 6). The Abunox points its finger at one creature it can see within 300 ft of it. The target must succeed a DC 21 WIS saving throw or take 26 (4d12) necrotic damage and become frightened until the end of the Abunox's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the Abunox's Finger of Doom for the next 24 hours.
Life Eater. A creature reduced to 0 hit points from damage dealt by the Abunox dies and can't be revived by any means short of a wish spell.
Finger of Doom (Recharge 6). The Abunox points its finger at one creature it can see within 300 ft of it. The target must succeed a DC 21 WIS saving throw or take 26 (4d12) necrotic damage and become frightened until the end of the Abunox's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the Abunox's Finger of Doom for the next 24 hours.
Description
The Abyss is a place of darkness and death where this creature comes out.
Nightlight. With ashed faces, arms, legs, and tails. A singular horn on their head with iridescent white eyes and a crooked fanged smile. Their abdomen and chest are a creamy undead white that hold no genitalia to proved a sex. Abunox's back is liked with spines and three long spines at the end of its whip-like tail. Trickster-like creature's that lure prey into the darkness much like a sirens song, they take voices of loved ones or deceased target's and coax the target closer to them.
Daylight. In the daylight, Abunox appear like average citizens. They walk among them, talk to them, and laugh with them. They can build bonds that are forgotten once the sun sets below the horizon.
Beings of Anti-Life. One can disern the nature of creatures trapped in the Abyss from the sites the Abunox frequent. Generally, a Abunox on the mortal plain is attracted to elements from the world associated with the creature responsible for its creation. Such interest doesn't indicate a willingness to engage with the world; Abunox exist to make life extinct and never serve another god over Deibulare aka the nightmare Abyss god.
Undead Nature. An Abunox doesn't require air, food, drink, or sleep. However, their daylight form requires the first three.
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