| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 16 | +3 | +12 |
**Fanatical Resilience**: The cultist drops to 1 HP instead of 0 once per day.
**Ashen Zealotry**: When within 10 ft. of another cultist, both gain +1 AC and advantage on saving throws against spells.
**Burning Faith**: Once per turn, when the cultist hits with a melee attack, they deal an extra 1d6 fire damage.
**Ritual Brand (Melee Weapon Attack)**: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 2 fire damage. On a failed DC 14 Constitution saving throw, the target gains vulnerability to fire until the end of the cultist’s next turn.
**Blazing Invocation (Recharge 5–6)**: The cultist chants a prayer to flame. All creatures of their choice within 15 ft. must succeed on a DC 15 Dexterity save or take 4d10 fire damage and be blinded until the end of their next turn.
**Scorching Surge (1/day)**: Dash up to 30 ft. in a line, leaving a burning trail behind. Enemies caught in the path take 3d6 fire damage and their movement speed is halved until the end of their next turn.
**Martyr’s Flame**: When reduced below half HP, the cultist may erupt in radiant fire. Each adjacent creature must succeed on a DC 14 Dexterity save or take 2d6 fire damage.
Description
Followers of the Cult of the Searing Quiet. Housed in a half buried temple in the Polluted Wastes, they have dedicated their entire existence to the worship of a corrupted and stunted fire primordial. Caught somewhere between living and undeath, their existence is torturous.
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