Medium Humanoid, Chaotic Evil
AC 16 Burned Leather Robes    Initiative +1 (11)
HP 88 (11d8 + 44)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 18 +4 +14
Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 16 +3 +12
Skills Intimidation +6, Religion +4
Resistances Fire, Necrotic
Immunities Frightened
Gear Leather Robes, [items]Broadsword/items]
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Primordial
CR 6 (XP 2,300; PB +3)
Traits

**Fanatical Resilience**: The cultist drops to 1 HP instead of 0 once per day.
**Ashen Zealotry**: When within 10 ft. of another cultist, both gain +1 AC and advantage on saving throws against spells.
**Burning Faith**: Once per turn, when the cultist hits with a melee attack, they deal an extra 1d6 fire damage.

Actions

**Ritual Brand (Melee Weapon Attack)**: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 2 fire damage. On a failed DC 14 Constitution saving throw, the target gains vulnerability to fire until the end of the cultist’s next turn.
**Blazing Invocation (Recharge 5–6)**: The cultist chants a prayer to flame. All creatures of their choice within 15 ft. must succeed on a DC 15 Dexterity save or take 4d10 fire damage and be blinded until the end of their next turn.
**Scorching Surge (1/day)**: Dash up to 30 ft. in a line, leaving a burning trail behind. Enemies caught in the path take 3d6 fire damage and their movement speed is halved until the end of their next turn.

Reactions

**Martyr’s Flame**: When reduced below half HP, the cultist may erupt in radiant fire. Each adjacent creature must succeed on a DC 14 Dexterity save or take 2d6 fire damage.

Description

Followers of the Cult of the Searing Quiet. Housed in a half buried temple in the Polluted Wastes, they have dedicated their entire existence to the worship of a corrupted and stunted fire primordial. Caught somewhere between living and undeath, their existence is torturous.

Habitat: Any

entriri85

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