Medium Beast, Neutral Evil
AC 17    Initiative +2 (12)
HP 145 (17d10 + 51)
Speed 40 ft.
Mod Save
STR 20 +5 +14
DEX 14 +2 +8
CON 18 +4 +12
Mod Save
INT 6 −2 +0
WIS 12 +1 +6
CHA 8 −1 +2
Skills Intimidation +3, Perception +5
Resistances Cold, Fire, Necrotic, Bludgeoning from nonmagical attacks
Immunities Poison; Exhaustion, Frightened, Grappled, Poisoned
Senses Darkvision 120 ft.; Passive Perception 15
Languages Infernal Understands Infernal, cannot speak
CR 10 (XP 5,900; PB +4)
Traits

**Ember Absorption**: Fire and radiant damage instead heal Ashvour for half the amount dealt.

**Ash Drinker**: When Ashvour reduces a creature to 0 HP, it exhales a burst of ash in a 10 ft. radius. All creatures in the area must succeed on a DC 16 Constitution save or be blinded until the end of their next turn.

**Desertbound Terror**: While in arid or sun-blasted terrain, Ashvour’s speed increases by 10 ft., and it ignores difficult terrain.

Actions

**Cinderfang (Melee Weapon Attack)**: +9 to hit, reach 5 ft., one target. Hit: 3d10 + 5 piercing damage plus 2d6 necrotic damage.

**Hollow Howl (Recharge 5–6)**: Ashvour lets out a death-scorched howl. All creatures within 30 ft. must make a DC 16 Wisdom saving throw or be frightened for 1 minute. Creatures that fail by 5 or more also drop any held items and fall prone.

**Ashstorm Breath (1/day)**: 30 ft. cone of swirling ash and embers. Each creature in that area must make a DC 17 Dexterity saving throw or take 6d10 fire damage and be blinded for 1 minute. On a successful save, they take half damage and are not blinded.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

**Molten Recoil**: When struck by a melee attack, Ashvour may release a burst of heatless fire. The attacker must make a DC 15 Dexterity saving throw or take 3d6 fire damage and be pushed 10 ft. away.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Usually found in the Polluted Wastes, Ashvour are not scavengers but voracious hunters. They have been known to leave their normal desert habitat in order to prowl the surrounding countryside in search of food. Due to their corrupted nature, Ashvour are in a constant state of starvation. They are often seen in the company of one or more Death Dogs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

entriri85

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