Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 natural armor    Initiative +14 (24)
HP 533 (26d20 + 260)
Speed 60 ft., Climb 60 ft., Fly 120 ft.
Mod Save
STR 30 +10 +10
DEX 14 +2 +8
CON 30 +10 +10
Mod Save
INT 21 +5 +5
WIS 20 +5 +11
CHA 26 +8 +8
Skills Intimidation +16, Perception +21
Resistances Lightning
Immunities Fire; Charmed, Frightened, Poisoned
Senses Truesight 120ft; Passive Perception 31
Languages Common, Draconic
CR 20 (XP 25,000, or 75,000 in lair; PB +6)
Traits

RAGEING BANE (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional XP for defeating the greatwyrm after its Chromatic Awakening activates.

Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 12) piercing damage plus 13 (2d12) force damage.

Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 27 (3d8 + 12) slashing damage.

Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 28 (3d8 + 12) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

Breath Weapon (Recharge 5–6). BANE exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) fire damage. On a successful save, the creature takes half as much damage.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Maul. BANE straightens his body and his mouth glows orange, before lunging forward. Bane makes a grapple check. if successful bane snatches up his target and slams them into the ground three times. dealing 18 (2d8 + 8) bludgeoning damage each time Bane slams them into the ground (54 dmg)

Fatal crush. BANE coats his body in flame-lightning and leaps into the air, crashing down on his target and creating an explosion. Each creature within 30 feet of it must succeed on a DC 22 saving throw or take 14 (2d6 + 7) force damage and 12 (2d6 + 5) fire damage and be knocked prone.

Flame-Lightning Spear.  BANE raises his right claw and charges it with flame-lightning.  He then slams it down into the ground, creating an explosion. Each creature within 50 feet of it must succeed on a DC 26 saving throw or take 18 (2d6 + 11) force damage and 14 (2d6 + 7) fire damage and be knocked prone.

Mythic Actions

If the greatwyrm's Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Burning Skies. (requires 2 legendary actions to use) BANE will hover briefly in the air before making a pass with a concentrated beam of energy. Each creature within the attack must succeed on a DC 26 saving throw or take 21 (2d10 + 10) fire damage and be knocked prone. The path of the beam will explode after the next creature takes its turn. requiring Each creature within the attack to succeed on a DC 23 saving throw or take an additional 18 (2d8 + 10) force damage and be knocked prone. if a creature is already prone they take only half damage on a failed save.

Habitat: HillMountain

FrostPoint2602

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