| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 3 | −4 | −4 |
| CON | 3 | −4 | −4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 2 | −4 | −4 |
| CHA | 4 | −3 | −3 |
Trait Name. Enter the description for your special trait.
Spellcasting. The Leacher casts one of the following spells, using charisma as the spellcasting ability (spell DC 15)
2/day: Fear, Vampiric Touch
Leach Life (Recharge 5-6)
4d10 necrotic damage and the Leacher regains hit points equal to the damage dealt.
Multiattack The Leacher makes two tearful howl attacks and can replace one attack with use of spellcasting
Tearful howl range 60ft +8 to hit 2d12 +4 psychic damage and the target has the frightened condition until the start of the leachers next turn
Horrify. (Recharge 6) The leacher casts fear
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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