Medium Undead, Typically Chaotic Evil
AC 15 Natural Armour    Initiative +4 (14)
HP 130 (7d8)
Speed
Mod Save
STR 1 −5 −5
DEX 3 −4 −4
CON 3 −4 −4
Mod Save
INT 2 −4 −4
WIS 2 −4 −4
CHA 4 −3 −3
Resistances Cold
Immunities Necrotic; Charmed, Frightened, Poisoned
Senses Passive Perception 10
Languages undercommon
CR 7 (XP 2,900; PB +3)
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The Leacher casts one of the following spells, using charisma as the spellcasting ability (spell DC 15)

2/day: Fear, Vampiric Touch

Actions

Leach Life (Recharge 5-6)

4d10 necrotic damage and the Leacher regains hit points equal to the damage dealt.

Multiattack The Leacher makes two tearful howl attacks and can replace one attack with use of spellcasting

Tearful howl range 60ft +8 to hit 2d12 +4 psychic damage and the target has the frightened condition until the start of the leachers next turn

 

 

 

Bonus Actions

Horrify. (Recharge 6) The leacher casts fear

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: SwampUnderdark

cokeithewise

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