Medium Fey (Ambusher), Typically Chaotic Evil
AC 17 (natural armor)    Initiative +3 (13)
HP 136 (16d8 + 64)
Speed 40 ft., Fly 40 ft.
Mod Save
STR 12 +1 +1
DEX 18 +4 +4
CON 18 +4 +4
Mod Save
INT 12 +1 +1
WIS 16 +3 +6
CHA 22 +6 +9
Skills Insight +5, Perception +5, Stealth +7
Immunities Psychic; Charmed, Frightened
Senses Blindsight 120 ft.; Passive Perception 17
Languages Common, Sylvan
CR 8 (XP 3,900; PB +3)
Traits

Bones of the Lost. The bonestalker starts with 7 (2d4+2) skulls which they can destroy to fuel their actions and reactions. Choose or roll a d4 to determine each skull’s creature type: 1, Beast; 2, Fey; 3, Humanoid; 4, Monstrosity

Skull Resistance. While the bonestalker possesses at least one skull, they have advantage on saving throws against powers, spells, and other supernatural effects.

Actions

Multiattack. The bonestalker makes a combination of 3 attacks, Touch of the Felled or  Scream of the Forsaken attacks, and they can use Grief of the Bygone.

Touch of the Felled. Melee Spell Attack: +10; Hit: 17 rollable(4d6 + 5), The bonestalker can destroy a Humanoid or Monstrosity skull to deal an extra 12 (4d6) rollable psychic damage to the target.

Scream of the Forsaken. Ranged Spell Attack: +8; Hit: 23 rollable (6d6 + 5) psychic damage. The bonestalker can destroy a Fey skull to force the target to make a DC 16 Wisdom saving throw. On a failed save, the target is frightened of the bonestalker until the start of the bonestalker’s next turn.

Grief of the Bygone Darkness. The bonestalker destroys two skulls of any type, creating a 30-foot-radius sphere of magical darkness centered on a point they can see within 60 feet of them. The darkness spreads around corners and lasts for 1 minute. A creature with darkvision can’t see through this darkness, and mundane light can’t illuminate it. The bonestalker is unaffected by the darkness and has advantage on attack rolls against creatures in the darkness. Any creature who starts their turn in the darkness must make a DC 16 Wisdom saving throw, taking 14 rollable (4d6), psychic damage on a failed save, or half as much damage on a successful one.

Fangs of the Forgotten (Recharge 5–6).The matron destroys a Monstrosity or Fey skull to summon spectral fangs in a 30-foot line, 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 32 rollable (8d8) necrotic damage on a failed save, or half as much on a successful one

Reactions

Power from the Conquered. When the bonestalker matron is hit by an attack, they can destroy a Beast skull to become invisible until the end of their next turn.

Utility Spells

In addition to any other spells in this stat block, the bonestalker can cast the following spells, using Charisma as the spellcasting ability (spell save DC 18):

At will: minor illusion ᴬ

3/day: silent image ᴬ

1/day: fear ᴬ

Description

A towering fey draped in rotting skulls and bone charms, her thin white skin stretched over jutting ribs. Hollow eyes glow with sickly blue light as she whispers curses that curdle the blood. Her jagged horns are crowned with fused skulls, and each step leaves the air cold and heavy with grief. Beneath her hissed laughter drifts the faint wails of the souls trapped within her grisly trophies.

 

Monster Tags: ambusher

Dog7149

Comments

Posts Quoted:
Reply
Clear All Quotes