Medium Construct, Neutral Evil
Armor Class 13 Natural armour
Hit Points 17 (2d8 + 8)
Speed 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4
Skills Perception +3, Stealth +4
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the Clockwork wolf must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute or until it takes any damage.

 

 

Actions

Multiattack. The Clockwork Wolf makes two Bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

A construct created of metal pieces and gears built to resemble a wolf. 

naturemom

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