Armor Class
13
Natural armour
Hit Points
17
(2d8 + 8)
Speed
40 ft.
STR
14
(+2)
DEX
15
(+2)
CON
18
(+4)
INT
3
(-4)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +4
Skills
Perception +3, Stealth +4
Damage Vulnerabilities
Bludgeoning, Piercing, and Slashing by Silvered Weapons
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Shutdown. If targeted by dispel magic, the Clockwork wolf must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute or until it takes any damage.
Actions
Multiattack. The Clockwork Wolf makes two Bite attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
A construct created of metal pieces and gears built to resemble a wolf.
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