Medium or Small Undead (Cursed), Neutral Evil
AC 15 Cursed Rot    Initiative +2 (12)
HP 35 (5d12 + 10)
Speed
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 3 −4 −4
WIS 10 +0 +2
CHA 5 −3 −3
Resistances Cold, Necrotic
Senses Passive Perception 10
Languages understands Druidic but cannot speak
CR 1 (XP 200; PB +2)
Traits

Bound Nature.
The Bound Horror is created from a recently slain creature via a Leshen druid’s Ritual Binding. It retains the general shape and size of its former self, but its body is overgrown with twisted roots, shadow-infused bark, and moss. It cannot cast spells or use any features the original creature had in life.


Frightful Presence (Recharge 5–6).
Each creature of the druid's choice within 10 feet must succeed on a DC 13 Wisdom saving throw or become frightened until the end of their next turn.


Rootstep (Bonus Action).
The Bound Horror magically teleports up to 30 feet to an unoccupied space it can see that is part of natural terrain (e.g. earth, plant matter, forest floor).


Death Burst (Explosive Demise).
When the Bound Horror is reduced to 0 HP, it explodes into a swarm of black crows. All creatures within 10 feet must succeed on a DC 13 Dexterity saving throw or take 1d6 psychic damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage plus 2 (1d4) necrotic damage.

Bonus Actions

Rootstep (Bonus Action).
The Bound Horror magically teleports up to 30 feet to an unoccupied space it can see that is part of natural terrain (e.g. earth, plant matter, forest floor).

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Bound Horror is what remains when life is extinguished under the gaze of a Leshen druid—and the soul is not permitted to rest.

Twisted by ritual, rooted in death, and animated by forest wrath, a Bound Horror is a grotesque fusion of the creature it once was and the Leshen’s will. Its body is wrapped in black roots, sinew, and rot. Hollow antlers grow from its skull like dead branches. Moss hangs from its limbs. Its eyes glow dimly, not with sentience, but with cursed purpose.

Each step it takes is unnaturally silent, save for the whisper of dragging vines. Its presence brings nausea, dread, and the feeling that something sacred has been broken. It does not speak. It does not think. It obeys the one who bound it.

A Bound Horror is not truly undead, nor alive—it is stolen breath given shape. A cruel imitation of life that ends only when the last root is burned away.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Riptide_Yager

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