Large Undead, Lawful Evil
Armor Class 19 Plate
Hit Points 54 (5d8)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +9, DEX +7, CON +9, INT +7, WIS +9, CHA +12
Skills Intimidation +20
Damage Resistances All
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision, Passive Perception 16
Languages Common Can understand Common however it cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Unholy Devotion. Bound by necromantic power, the Chosen Undead cannot remain dead for long. If it is reduced to 0 hit points and destroyed, it rises again at the start of its next turn with half its hit point maximum, unless its body has been destroyed by radiant damage or consecrated magic. This revival can only occur once per long rest.

Spellcasting. The Chosen Undead is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells. The Chosen Undead has the following spells prepared:

 Cantrips (at will): Thaumaturgy, Toll the Dead, Spare the Dying
 1st level (4 slots): Shield of Faith, Inflict Wounds, Wrathful Smite                                     2nd level (3 slots): Mirror Image, Hold Person, Command                                                  3rd level (2 slots): No Rest for the Wicked†, Animate Dead

 

Actions

Corrupted Smite. The Chosen Undead channels the dark echo of its former divine power into a brutal melee strike. When it hits a creature with a melee weapon attack, it can choose to deal an additional 1d8 necrotic damage. If the target is a celestial or a creature under the effect of a divine blessing, the extra damage increases to 2d8. The Chosen Undead can use this feature once per turn.

Greatsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Grave Bolt: +5 to hit, range 60/120 ft., one target. Hit: 11 (2d8 + 2) necrotic damage.

Bonus Actions

Grave Resurgence: Once per day, the Chosen Undead can use a bonus action to draw on the necromantic energy binding its soul. It regains 10 (2d6 + 3) hit points. 

Reactions

Deathless Interception: When a creature within 5 feet of the Chosen Undead is hit by an attack, it can use its reaction to impose disadvantage on the attack roll. If the attack still hits, the Chosen Undead takes half the damage intended for the target instead, absorbing the blow with its corrupted armor and unholy resolve.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Once a holy paladin, the Chosen Undead now serves a necromancer in unlife. Clad in blackened armor and driven by corrupted purpose, it fights with grim discipline, torn between its former vows and its dark resurrection.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

L0rd_Fr0st

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