Unholy Devotion. Bound by necromantic power, the Chosen Undead cannot remain dead for long. If it is reduced to 0 hit points and destroyed, it rises again at the start of its next turn with half its hit point maximum, unless its body has been destroyed by radiant damage or consecrated magic. This revival can only occur once per long rest.
Spellcasting. The Chosen Undead is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells. The Chosen Undead has the following spells prepared:
Cantrips (at will): Thaumaturgy, Toll the Dead, Spare the Dying
1st level (4 slots): Shield of Faith, Inflict Wounds, Wrathful Smite 2nd level (3 slots): Mirror Image, Hold Person, Command 3rd level (2 slots): No Rest for the Wicked†, Animate Dead
Corrupted Smite. The Chosen Undead channels the dark echo of its former divine power into a brutal melee strike. When it hits a creature with a melee weapon attack, it can choose to deal an additional 1d8 necrotic damage. If the target is a celestial or a creature under the effect of a divine blessing, the extra damage increases to 2d8. The Chosen Undead can use this feature once per turn.
Greatsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Grave Bolt: +5 to hit, range 60/120 ft., one target. Hit: 11 (2d8 + 2) necrotic damage.
Grave Resurgence: Once per day, the Chosen Undead can use a bonus action to draw on the necromantic energy binding its soul. It regains 10 (2d6 + 3) hit points.
Deathless Interception: When a creature within 5 feet of the Chosen Undead is hit by an attack, it can use its reaction to impose disadvantage on the attack roll. If the attack still hits, the Chosen Undead takes half the damage intended for the target instead, absorbing the blow with its corrupted armor and unholy resolve.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Once a holy paladin, the Chosen Undead now serves a necromancer in unlife. Clad in blackened armor and driven by corrupted purpose, it fights with grim discipline, torn between its former vows and its dark resurrection.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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