Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Trained assassin. Boblin has advantage when rolling stealth when not in combat already.
Fury of the Oppressed. Once per short rest, Bobln can used his repressed anger at being hated by the world unjustly to deal and extra d6 worth of damage on an attack.
Multiattack. The goblin makes two attacks with its short sword. The second attack has disadvantage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.
Throwing dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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