Medium Humanoid (Cleric, Human), Lawful Evil
AC 19 Plate Mail +1, Shield +1, Amulet of Protection Against Good    Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 14 +2 +8
Mod Save
INT 12 +1 +1
WIS 16 +3 +10
CHA 13 +1 +1
Resistances Radiant
Gear Platemail +1, Shield +1, Amulet of Protection from Good, Wailing Mace
Senses Passive Perception 13
Languages None
CR 3 (XP 700; PB +2)
Traits

Dark Blessing (1/Day). The priest channels dark energy to bless up to three allies within 30 feet. Each target gains a +1 bonus to attack rolls and saving throws for 1 minute.

Divine Smite (1/Turn). When the priest hits with a melee weapon attack, he can expend a spell slot to deal an extra 2d8 necrotic damage (3d8 if the target is good-aligned).

Amulet of Protection from Good. While wearing this amulet, the priest gains a +1 bonus to AC and saving throws against effects from good-aligned creatures.

Spellcasting. Ashkar Morne is a 3rd-level spellcaster. His spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). Ashkar has the following Cleric spells prepared:

Cantrips (at will): Thaumaturgy, Sacred Flame, Toll the Dead
1st level (4 slots): Command, Inflict Wounds, Shield of Faith
2nd Level (2 slots): Spiritual Weapon, Hold Person 

Actions

Sacred Flame (Cantrip). Target one creature within 60 ft. The target must succeed on a DC 13 Dex save or take 7 (2d8) radiant damage.

Command (1st-Level Spell, 2/day). The priest speaks a one-word command to a creature it can see. The target must succeed on a DC 13 Wisdom saving throw or follow the command on its next turn.

Wailing Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Description

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mrjohnnymo

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