| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +10 |
| CHA | 13 | +1 | +1 |
Dark Blessing (1/Day). The priest channels dark energy to bless up to three allies within 30 feet. Each target gains a +1 bonus to attack rolls and saving throws for 1 minute.
Divine Smite (1/Turn). When the priest hits with a melee weapon attack, he can expend a spell slot to deal an extra 2d8 necrotic damage (3d8 if the target is good-aligned).
Amulet of Protection from Good. While wearing this amulet, the priest gains a +1 bonus to AC and saving throws against effects from good-aligned creatures.
Spellcasting. Ashkar Morne is a 3rd-level spellcaster. His spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). Ashkar has the following Cleric spells prepared:
Cantrips (at will): Thaumaturgy, Sacred Flame, Toll the Dead
1st level (4 slots): Command, Inflict Wounds, Shield of Faith
2nd Level (2 slots): Spiritual Weapon, Hold Person
Sacred Flame (Cantrip). Target one creature within 60 ft. The target must succeed on a DC 13 Dex save or take 7 (2d8) radiant damage.
Command (1st-Level Spell, 2/day). The priest speaks a one-word command to a creature it can see. The target must succeed on a DC 13 Wisdom saving throw or follow the command on its next turn.
Wailing Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
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