| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +5 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | −2 |
| CHA | 5 | −3 | −3 |
Segmented Body.
The Bone Centipede can move through a space as narrow as 1 foot wide without squeezing.
Undead Construct.
Despite being a construct, the Bone Centipede registers as undead to spells and effects that detect or affect the undead type (e.g., turn undead, detect undead).
Multiattack.
The Bone Centipede makes two Claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) slashing damage.
Bone Rattle (Recharge 5–6).
The centipede unleashes a cacophony of rattling bones. Each creature within 10 feet that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bone Centipede are magic constructs created when evil magic infuses old mass graves
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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