Rapid Fire. Make an amount of spell attacks, up to 3 extra attacks, but for each one roll a d20, and if it goes under the amount of extra attacks, for instance, if you make 3 extra attacks, but roll a 2, the gunner has to make a DC 10+ extra spells used arcane check
Spellcasting. The Tachanka has a large amount of broken wands, spellcasting focuses and a large crystal ball. Its spell casting ability is dexterity (spell save DC 14, +4 to hit with spell attacks). It can make 2 spell attacks without threat of breakdown, but it can make extra attacks with the rapid fire feet.
Roll a D8, and
Cantrips (at will):
1: Magic Stone 1D6 bludgeoning attack
2: A single magic missile 1d4+3 force attack
3: poison spray d12 poison con save
4: ray of frost 1d8 cold attack
5: thorn whip 1d6 piercing, and if the victim is large or smaller it is brought 10 feet closer to the target
6: fire bolt 1d10 fire attack
7: Eldritch blast 1d10 force attack
8: acid splash 1d6 con save acid
The tachanka has 2 actions, one for the gunner and one for the driver
Driver actions:
Dash. Double move speed
Trample. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 2) bludgeoning damage.
Gunner:
Bundle of wands. Roll 2d8, look at the table and use the spells.
Rapid Fire. Make an amount of spell attacks, up to 3 extra attacks, but for each one roll a d20, and if it goes under the amount of extra attacks, for instance, if you make 3 extra attacks, but roll a 2, the gunner has to make a DC 10+ extra spells used arcane check
Description
This is a converted horse-cart covered in rough iron plate, with 2 horses and 2 bandits manning both the gun and the steering, it has a bundle of broken wands, spell focuses an engraved runes attached to a spinning wheel, looking somewhat like a Gatling gun.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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11/20/2019 9:48:00 PM
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Coming Soon
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