Large Construct, Any Non-Lawful Alignment
Armor Class 16 Iron plating
Hit Points 24 (3d8 + 12)
Speed
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws DEX +4, CON +4
Damage Vulnerabilities Fire
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rapid Fire. Make an amount of spell attacks, up to 3 extra attacks, but for each one roll a d20, and if it goes under the amount of extra attacks, for instance, if you make 3 extra attacks, but roll a 2, the gunner has to make a DC 10+ extra spells used arcane check

Spellcasting. The Tachanka has a large amount of broken wands, spellcasting focuses and a large crystal ball. Its spell casting ability is dexterity (spell save DC 14, +4 to hit with spell attacks). It can make 2 spell attacks without threat of breakdown, but it can make extra attacks with the rapid fire feet.

Roll a D8, and
Cantrips (at will):

1: Magic Stone 1D6 bludgeoning attack

2: A single magic missile 1d4+3 force attack

3: poison spray d12 poison con save

4: ray of frost 1d8 cold attack

5: thorn whip 1d6 piercing, and if the victim is large or smaller it is brought 10 feet closer to the target

6: fire bolt 1d10 fire attack

7: Eldritch blast 1d10 force attack

8: acid splash 1d6 con save acid

 



Actions

The tachanka has 2 actions, one for the gunner and one for the driver

Driver actions:

Dash. Double move speed

Trample. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 2) bludgeoning damage. 

Gunner:

Bundle of wands. Roll 2d8, look at the table and use the spells.

Rapid Fire. Make an amount of spell attacks, up to 3 extra attacks, but for each one roll a d20, and if it goes under the amount of extra attacks, for instance, if you make 3 extra attacks, but roll a 2, the gunner has to make a DC 10+ extra spells used arcane check

 

Description

This is a converted horse-cart covered in rough iron plate, with 2 horses and 2 bandits manning both the gun and the steering, it has a bundle of broken wands, spell focuses an engraved runes attached to a spinning wheel, looking somewhat like a Gatling gun. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2019 9:48:00 PM
7
1
1
Coming Soon

Habitat: ForestGrassland

themarinaraman

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