Medium Aberration, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 30 (5d10 + 5)
Speed
STR
13 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +3, WIS +6
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Void-Touched: The Void-Taken have been subsumed and twisted by the entropy of the Void. They are Resistant to Umbral, Necrotic, and non-magical sources of Bludgeoning, Slashing, and Piercing. They are Vulnerable to Radiant and Lightning damage. 

Joyous Corruption: The Void-Taken laugh eerily as they roam; Creatures in areas where Void-Taken are present have Advantage on Perception and Investigation checks to locate or detect them. 

Chorale: Void-Taken gain +1 to AC and +1 to all attack rolls per adjacent Void-Taken, up to a maximum of +4

Burst: When a Void-Taken dies, it bursts into a cloud of Umbral energy. All creatures within 5 feet must make a DC12 DEX save or take 1d6 Umbral damage.

Actions

Slash: The Void-Taken makes a weapon attack with the sharp spires of Voidglass which rise from their flesh 

+5 to hit. On hit deal 2d6 Slashing +4 Umbral 

Shriek: The Void-Taken unleashes a horrible banshee scream. All creatures within 60 feet must succeed a DC10 CON save or be Deaf until the end of their next turn. (1/ Encounter)

Bonus Actions

None

Reactions

None

Legendary Actions

None

Mythic Actions

None

Description

Corrupted citizens of the Empire, twisted and altered into creatures of the Void, glad to be what they have become as they twist and laugh. 

Lair and Lair Actions

none

Catimus_Prime

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