Medium Humanoid, Any Alignment
AC 10 None    Initiative +0 (10)
HP 38 (4d8 + 20)
Speed 40 ft.
Mod Save
STR 16 +3 +5
DEX 10 +0 +2
CON 20 +5 +5
Mod Save
INT 8 -1 -1
WIS 12 +1 +1
CHA 12 +1 +1
Skills Athletics +5
Senses Passive Perception 13
Languages Common
CR 1 (XP 200; PB +2)
Traits

Soldiers Reflexes. The soldier can take a reaction to make a perception check

Actions

Gun Slam. Melee Weapon Attack: +5 to hit, reach # ft. 1 target. Hit: 6 (1d6 + 3) damage.

Gunshot. Ranged Weapon Attack: +4 to hit, range 60/160 ft., 1 target. Hit: 9 (2d8) priecing damage.

Reactions

Reflexes, you make one perception check

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2025 5:29:12 PM
4
1
--
Coming Soon
user-198088157

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