Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +5 |
DEX | 10 | +0 | +2 |
CON | 20 | +5 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 8 | -1 | -1 |
WIS | 12 | +1 | +1 |
CHA | 12 | +1 | +1 |
Soldiers Reflexes. The soldier can take a reaction to make a perception check
Gun Slam. Melee Weapon Attack: +5 to hit, reach # ft. 1 target. Hit: 6 (1d6 + 3) damage.
Gunshot. Ranged Weapon Attack: +4 to hit, range 60/160 ft., 1 target. Hit: 9 (2d8) priecing damage.
Reflexes, you make one perception check
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/10/2025 5:29:12 PM
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4
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1
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Coming Soon
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