Large Elemental, Neutral
AC 16    Initiative −1 (9)
HP 74 (7d10 + 35)
Speed 30 ft., Burrow 30 ft.
Mod Save
STR 18 +4 +4
DEX 8 −1 −1
CON 20 +5 +5
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 5 −3 −3
Vulnerabilities Bludgeoning, Thunder
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 4 (XP 1,100; PB +2)
Traits

Prismatic. The elemental's crystalline form is resistant to magic and can reflect or rebound spells that are cast at it.

Fragile. The elemental is vulnerable to Bludgeoning damage.

Actions

Multiattack. The elemental makes two attacks, using Slash or Spike Launch in any combination.

Slash. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.

Spike Launch. Ranged Attack Roll: +7, range 60 ft. Hit: 7 (1d6 + 4) Piercing damage.

Reactions

Spell Reflection. Reaction. If the elemental makes a successful saving throw against a spell, or a spell attack misses it, the elemental can use its reaction to target another creature (including the spell caster) it can see or sense within 60 feet of it.

The spell targets the chosen creature instead of the original target. If the spell forced a saving throw, the new target creature makes its own save. If the spell was an attack, the attack roll is re-rolled with original modifiers against the new target.

Description

The crystal elemental resembles a cluster of large sharp crystals arranged into a spiky ball.

Habitat: MountainPlanar (Elemental Plane of Earth)Underdark

MacroEido

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