Large Beast, Typically Chaotic Neutral
Armor Class 16 Natural armor
Hit Points 92 (7d10 + 27)
Speed 30 ft., Swim 60 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Damage Resistances Fire
Condition Immunities Grappled, Restrained
Senses Darkvision, Passive Perception 10
Languages Has the capabilities to understand or speak common, but its very rare for such to happen
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The creature can breathe air and water.

Actions

Capsize Boat. If there are any small or medium boats in the water around the Capsizer Beast, it may sink to the bottom of the ocean floor, then lunge off of it to capsize the boat. Large boats will just be shook.

Swimming Headbutt. Melee Attack: +10 to hit, reach 40 ft., 1 target. Hit: 25 (2d12 + 6) bludgeoning damage.

Description

The capsizer Beast Is a large threat to sailor or fishers whom travel into its territory, the reason is in its name. Unlike most things that try to break, capsize or infiltrate boats for food or to defend there own territory, this beast does it for sport. Using its incredible strength and swimming speed, it launched itself off the floor of the ocean to gain enough momentum to flip, or even break, a medium-sized boat. It does this as a show of power and strength to other capsizer beasts, like some sort of competition. Some of these creatures have matured from these actions and have even grown to learn languages and become working members of society.

Habitat: CoastalUnderwater

Lecrazyboi18653

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