Medium Humanoid (Any Race), Any Good Alignment
Armor Class 18 plate
Hit Points 100 (10d12 + 40)
Speed 30 ft., fly 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Damage Immunities Necrotic, Radiant
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Wing reveal. when combat starts the aasimar reveals its angel like wings. the heal 10HP to each ally and do 10 radiant dmg to each ennemy in a 10ft radius.
if a corpse is in the aura range it will get up with 10 HP and will count as an ally. if the creature then leaves the aura it will take 10 dmg at the end of its turn
the creature comes back as what it was before keeping its skills and stats except that it will see the aasimar as an ally

Spellcasting. it can cast banishment 3 times a day with a DC 17 charisma save

Actions

multiattack. the palladin attack twice.

radiant sword attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (1d12+4) slashing damage plus 11 (2d10) radiant damage

 

 

Reactions

magic dampening. once its turn it can cast counterspell up to a total of 5 times a day.

Description

a palladin trained in fighting planar invaders defending the area it lives in

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2019 12:11:44 AM
12
2
1
Coming Soon

Monster Tags: Angel

mmaamm

Comments

Posts Quoted:
Reply
Clear All Quotes