Small Plant, Unaligned
Armor Class 16 Natural Armor
Hit Points 190 (30d10)
Speed
STR
17 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Photosynthesis. If the Bush Golem is in bright light for the duration of a short rest, all of its Hit Points are still restored. If it is in bright light for the duration of a long rest, then when the rest is over, it gains 10 Temporary Hit Points.

Actions

Multiattack. The Bush Golem makes 2 Punch attacks.

Punch. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Fear25198

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