Medium Humanoid (Wizard), Neutral Evil
Armor Class 12 Robe
Hit Points 18 (3d10)
Speed
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Draconic, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. Noke is a 7-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The Noke has following [class name] spells prepared:

Cantrips (at will): Ray of Frost, Mending, Prestidigitation, Message
1st level (4 slots): Expeditious Retreat, Jump, Thunderwave

2nd level (3 slots): Enlarge/Reduce, Levitate

3rd level (3 slots): Haste, Slow

4th level (1 slots): Polymorph

Actions

Dagger. Melee or ranged weapon attack: +5 to hit, reach 5 ft. or range 20/60 ft. (one target). Hit: 4 (1d4+2) piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Trevrondo

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