| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 20 | +5 | +8 |
| CHA | 10 | +0 | +0 |
Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Evacuation Flight. When flying within 5 feet of an ally, who is medium or smaller, you can sacrifice 10 feet of your movement to allow them to move with you for the remainder of your movement.
Talons. Melee Attack Roll: +6 to hit reach 5 ft. 1d10 + 4 Slashing damage and 1d4 Radiant damage
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
At Will: Detect Evil and Good, Starry Whisp (level 5 version), Light
3/Day: Bless, Healing word(2nd level)
1/Day: Clairvoyance, Pass without trace
Light in Darkness. While in any type of darkness, you may gain the invisible condition. This is maintained even in dim light, and bright light.
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