Large Celestial, Neutral
AC 15    Initiative +2 (12)
HP 40 (3d10 + 3)
Speed 5 ft., Fly 60 ft.
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 20 +5 +8
CHA 10 +0 +0
Skills Perception +10, Stealth +8
Resistances Necrotic, Radiant
Senses Darkvision 120 ft.; Passive Perception 16
Languages Celestial understands Common, Elvish, and Sylvan but can’t speak them
CR 1 (XP 200; PB +2)
Traits

Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Evacuation Flight. When flying within 5 feet of an ally, who is medium or smaller, you can sacrifice 10 feet of your movement to allow them to move with you for the remainder of your movement.

Actions

Talons. Melee Attack Roll: +6 to hit reach 5 ft. 1d10 + 4 Slashing damage and 1d4 Radiant damage

Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

At Will: Detect Evil and Good, Starry Whisp (level 5 version), Light

3/Day: Bless, Healing word(2nd level)
1/Day: Clairvoyance, Pass without trace

Bonus Actions

Light in Darkness. While in any type of darkness, you may gain the invisible condition. This is maintained even in dim light, and bright light.

Habitat: ArcticForestHill

Luke_Creepus

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