AC
6
Initiative
-4 (6)
HP
100
(10d10 + 45)
Speed
10 ft.
Mod | Save | ||
---|---|---|---|
STR | 25 | +7 | +10 |
DEX | 1 | -5 | -5 |
CON | 30 | +10 | +13 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 1 | -5 | -5 |
CHA | 1 | -5 | -5 |
Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone, Unconscious
Senses
Blindsight 60 ft., Passive Perception 8
Languages
--
CR
6 (XP 2,300; PB +3)
Traits
Adamantine Cube. The cube fills its entire space. Other creatures cannot enter that space.
Uninhibited Movement. The cube cannot have its movement lowered in any way.
Damage Threshold. The cube has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than 10 points, in which case it takes damage as normal.
Actions
Crush. The cube moves up to its Speed without provoking Opportunity Attacks. Dexterity Saving Throw: DC 12, each creature whose space the cube moves through. Failure: 22 (5d8) Bludgeoning damage. If the target is Large sized or smaller and there is a wall less than 5 ft. behind it, the damage becomes 10d8 instead of 5d8 and the target is Restrained until the cube moves away.
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