Medium Humanoid (Human), Neutral
AC 16 Chain Mail    Initiative +2 (12)
HP 65 (5d8 + 5)
Speed 30 ft.
Mod Save
STR 17 +3 +13
DEX 15 +2 +8
CON 18 +4 +12
Mod Save
INT 16 +3 +11
WIS 14 +2 +7
CHA 12 +1 +6
Skills Arcana +5, Insight +7, Perception +4, Persuasion +2
Gear Longsword, Crossbow, Light, 20 Crossbow Bolts, Chain mail
Senses Blindsight; Passive Perception 14
Languages Common, Common Sign Language, Druidic, Elvish
CR 5 (XP 1,800; PB +3)
Traits

Expert Strike. Aleksander's study of monsters and the arcane allows him to strike surgically when attacking monsters. When making a melee or ranged weapon attack, Aleksander adds his [intelligence] modifier (+3) to melee and ranged attack rolls.

Spellcasting. Aleksander is a 3rd-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 14, +4 to hit with spell attacks). Aleksander has following [Wizard] spells prepared:
Cantrips (at will): [Booming Blade], [Message], [Prestedigitation]
1st level (4 slots): [Shield], [Disguise Self]. [Detect Magic], [Identify]                                 2nd Level (2 Slots): [Invisibility], [Detect Thoughts], [Misty Step]

 

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., # target. Hit: 10 (1d8 + 6) [Slashing] damage.

Crossbow, Light. Ranged Weapon Attack: +4 to hit, range 30/120 ft., # target. Hit: #8(1d8 +4 ) [Piercing] damage.

Bonus Actions

Cunning Action. On each of its turns, Aleksander can use a bonus action to take the DashDisengage, or Hide action.

Reactions

Studied Response. Years of study have allowed Aleksander to strike enemies at just the right moment. When another creature that he can see makes a weapon attack, Aleksander can use his reaction to make a weapon attack against the triggering creature

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 A mysterious traveler

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2025 3:25:41 AM
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1
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Coming Soon
7/11/2025 11:18:02 PM
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Zomby711

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