| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +13 |
| DEX | 15 | +2 | +8 |
| CON | 18 | +4 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +11 |
| WIS | 14 | +2 | +7 |
| CHA | 12 | +1 | +6 |
Expert Strike. Aleksander's study of monsters and the arcane allows him to strike surgically when attacking monsters. When making a melee or ranged weapon attack, Aleksander adds his [intelligence] modifier (+3) to melee and ranged attack rolls.
Spellcasting. Aleksander is a 3rd-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 14, +4 to hit with spell attacks). Aleksander has following [Wizard] spells prepared:
Cantrips (at will): [Booming Blade], [Message], [Prestedigitation]
1st level (4 slots): [Shield], [Disguise Self]. [Detect Magic], [Identify] 2nd Level (2 Slots): [Invisibility], [Detect Thoughts], [Misty Step]
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., # target. Hit: 10 (1d8 + 6) [Slashing] damage.
Crossbow, Light. Ranged Weapon Attack: +4 to hit, range 30/120 ft., # target. Hit: #8(1d8 +4 ) [Piercing] damage.
Cunning Action. On each of its turns, Aleksander can use a bonus action to take the Dash, Disengage, or Hide action.
Studied Response. Years of study have allowed Aleksander to strike enemies at just the right moment. When another creature that he can see makes a weapon attack, Aleksander can use his reaction to make a weapon attack against the triggering creature
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A mysterious traveler
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/10/2025 3:25:41 AM
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0
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1
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1
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Coming Soon
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7/11/2025 11:18:02 PM
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1
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1
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1.1
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Coming Soon
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