Large Fiend (Demon), Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 134 (28d10 + 104)
Speed 45 ft.
STR
21 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +11, DEX +7, CON +10
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 11
Languages Common, Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Terrifying Visage. Creatures starting their turn within 15ft of The Overtaken must make a DC 14 Wisdom save or be Frightened for 1 minute. An effected creature may remake the save at the end of their turn to end the effect. 

Actions

Multiattack. The Overtaken may make two attacks with its Claw.

Claw.  Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage. On hit, the target must succeed a DC 14 Strength save or be Knocked prone.

Rancid Spray (Recharge 4-6) Breath Attack: The overtaken sprays acid in a 25 ft cone. Anyone within the cone must make a DC 14 Dexterity saving throw or take 28 (8d6) acid damage. Taking half as much damage on a successful save.

Bonus Actions

Quasit Caller. Quasits begin to claw their way out of The Overtaken's skin. As a bonus action, The Overtaken may let them escape spawning 5 (2d4) Quasit.

Quasit Consumer. The Overtaken may reclaim what has been lost. As a bonus action The Overtaken may consume a Quasit within 5ft of them restoring 1d8 health if the Quasit is at max health, 1d6 if it is Bruised (half HP), and 1d4 if it is Bloodied (quarter HP).

Description

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Monster Tags: Demonfiend

Habitat: Planar (Abyss)

waterking99977

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