Large Construct (Dwarf, Gnome, Goblinoid, Human, Kobold, Simic Hybrid, Warforged), Unaligned
Armor Class 18 (is armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +7, CON +7
Skills Athletics +10
Damage Vulnerabilities Force, Lightning
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 1
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Enhancing Features. The Suit increases the user's Strength and Constitution by 5 while they drive the suit. They also gain advantage when Making athletics checks and strength saves. the suit is resistant to bludgeoning piercing and slashing damage. While in the suit the creature's size is large. the suit has disadvantage on stealth checks

Vehicle Of the maker. The armor is considered inert until someone mans the cockpit. the cockpit can fit medium to small creature(depending on who it is made for). the suits health functions as temp hp for the pilot and will become nonfunctional when reduced to 0 hp.

Vehicular control scheme. when making checks associated with steering the machine, if the pilot is proficient with land vehicles, they may add they're proficiency mod to the checks. while controlling the mech the pilot cant uses any equipment, unless the pilot is an expert at land vehicles or has a bonus to mounted combat.

Actions

Multiattack. The armor makes 1 melee attack and one ranged attack regardless of the action economy of the pilot.

Slam. Melee Weapon Attack: +5+ proficiency of the pilot to hit, reach 7 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.

Flame thrower. within a 15 ft cone in front of the Suit, a fiery blaze sprays out. all creatures within the cone must make a dex-save (save 14DC).  on a fail save target creatures take 2d8+5 and half as much on a successful save.

Reactions

Block. as a reaction the suit can make a strength save to avoid any none magically damage. the strength saves will go against the attack roll. if the block fails the suit loses its bonus action during its next turn.

Description

A clamoring hunk of wood and metal, a fine piece of mechanical genius. a hulking humanoid mass covered with gears and bolts. scratched to high heavens, even so, it is a magnificent peace.

Lair and Lair Actions

Found anywhere artificers or any particularly crafty race can be found.

Monster Tags: ArmorNPCMisc CreatureArtificerSidekick

Habitat: Urban

Cyberraptornb

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