Medium or Small Humanoid, Neutral
AC 15    Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 17 +3 +3
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 9 −1 −1
Senses Passive Perception 10
Languages Abyssal, Common, Infernal
CR 5 (XP 1,800; PB +3)
Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Hooked Blades: If an Creature is hit And loses hp from 1 attack it must make a con sav otherwise its bleeding

Actions

Hooked Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage. 

Habitat: Any

Dareios666

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