Tiny Aberration, Chaotic Neutral
Armor Class 13 Slime
Hit Points 28 (8d4 + 8)
Speed 20 ft., Climb 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
7 (-2)
WIS
14 (+2)
CHA
8 (-1)
Senses Blindsight 10 feet, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Temporal Parasite. If a Chrono-Leech attaches to a creature (see below), the host loses 1d4 rounds of short-term memory, chosen randomly by the DM. While attached, the leech can distort initiative order and ability cooldowns.

Distort Time (Recharge 5–6). Once per turn, a leech may force one creature it can see within 30 feet to make a DC 13 Wisdom saving throw. On a failure, the target:

  • Cannot take reactions until the end of their next turn.

  • Loses track of time—roll initiative again (replaces their previous slot).

Temporal Swarm. If three or more Chrono-Leeches are within 10 feet of one another, they generate a field of distorted reality. All creatures within range must roll a DC 12 Constitution saving throw at the start of their turn or suffer blinking shadows, giving them disadvantage on ranged attacks.

Actions

Leeching Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage + 1d6 psychic damage. If the target is a spellcaster, they must succeed on a DC 12 Intelligence saving throw or temporarily forget one prepared spell (DM’s choice) for 1 hour.

Latch (Bonus Action). If the leech hits with its bite, it may attach to the target. At the start of the target's next turn, they must succeed on a DC 13 Wisdom saving throw or act as though they are surprised (can’t move or take bonus action). Can be removed with a successful Medicine check or radiant damage.

Description

Slick and semi-translucent, Chrono-Leeches shimmer faintly with inner pulses of pale blue light—like moonlight refracted through tears. Each one has three needle-like mouths arranged in a triangular spiral, twitching independently, and no discernible face. They move not with muscles but with spasms of probability, jittering slightly forward as if skipping frames in a corrupted film reel.

When clinging to walls, they leave behind trails of evaporating shadow like unfinished thoughts. They hum softly—not audibly, but in a way that presses memory out of focus for those nearby.

Kusan_Vordaar

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