Large Aberration, Chaotic Neutral
Armor Class 17 Temporal Shell
Hit Points 168 (24d10 + 48)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)
Damage Immunities Psychic
Condition Immunities Blinded
Senses Blindsight 20, Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Memory Hive. The Queen passively reads thought echoes within 60 ft. She has advantage on Insight and can mimic known phrases, truths, or secrets spoken within the last hour.

Warp Pulse (Recharge 5–6). The Queen emits a surge of distorted time. Each creature within 30 ft. must make a DC 15 Wisdom save or:

  • Lose their next reaction

  • Roll disadvantage on initiative for 1 minute

  • Experience sudden déjà vu (DM introduces a memory loop or visual echo that causes disadvantage on next attack)

Leech Swarm. At the start of her turn, she may spawn 1d4 Chrono-Leeches from her mass (max 6 active). These act immediately and target spellcasters or emotional PCs first.

Fractured Presence. Any successful melee attack against her triggers a 1-in-6 chance the attacker sees their own Echo Self and must make a DC 13 Charisma save or become frightened for 1 round.

Actions

Reality Rend (Melee). +7 to hit, reach 10 ft., one target. Hit: 3d10 psychic damage and DC 14 Constitution save or lose concentration/memory of a known ability or feature until short rest.

Temporal Lash (Multiattack – 2 times). Whip of echoing time lashes forward. Hit: 2d8 slashing + 2d6 psychic. May force initiative reroll.

Legendary Actions

The Queen gets 3 legendary actions

Echo Surge. One Chrono-Leech acts twice on its next turn.

Retreat into Pulse. The Queen vanishes and reappears within 30 ft. in a swirl of reversed light.

Erode Future. Forces one PC to re-roll their next saving throw and take the worse result.

 

Mythic Actions

Aura: Reality Filament (30 ft radius) Creatures beginning their turn in her aura must roll a DC 13 Intelligence saving throw or suffer a Mutation Flicker:

d6 Flicker Effect
1 Gain darkvision 60 ft for 1 hour, but lose ability to speak
2 One finger mutates into a quill—can write with eerie clarity, but all writing is reversed
3 Skin glows softly; disadvantage on Stealth checks
4 Lose one language, gain telepathy (30 ft) for 10 mins
5 Perceive one ally as your alternate self—disadvantage on help or aid actions
6 Regrow a memory: remember a secret from a forgotten ritual (DM provides lore)
 

These mutations fade after a long rest—unless exposed repeatedly.

 

Description

She is not born, but accumulated—an amalgam of discarded moments, dying futures, and parasitic hunger. Where she crawls, memory shreds. Where she feeds, time folds inward.

Her body pulses like something half-living, half-recorded—slick tendrils erupt from fissures along her segmented carapace. Her form is never quite still: parts jitter, shimmer, or stretch as though she’s caught between seconds.

Her many mouths murmur with moments you never lived, choices you never made—and yet she remembers them perfectly.

Lair and Lair Actions

 

 

Kusan_Vordaar

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