Mist Form.
The remnant can enter another creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Graveyard Warding.
The remnant cannot pass through wrought iron barriers, grave fences, or iron filings. These act as impassable boundaries up to 1 mile in height.
Bound Echo.
The remnant shares your initiative and obeys your verbal commands (no action required). If you are incapacitated or slain, the remnant vanishes into mist.
Multiattack.
The remnant makes two melee attacks.
Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 9 (1d6 + 3 slashing plus 1d6 necrotic) damage.
If the target is a creature, it cannot regain hit points until the start of the remnant’s next turn.
Description
A Crooked Remnant is not truly a spirit, nor a ghost in the traditional sense. It is a fragment of death, twisted into form by the power of a Blood Hunter bound to the Crooked Moon.
Born from the soul-stuff of a slain foe, the Remnant manifests as a drifting figure cloaked in mist and pale, shifting moonlight. It moves with unnatural grace, hovering above the ground with a trailing haze of spectral dust. Its features blur and stretch as if caught between moments, always just out of focus.
Though voiceless, it echoes the final moments of its death—repeating dying words or half-formed thoughts in a broken loop that chills the blood of even the stoutest warrior.
Bound by ritual and curse, the Remnant follows the will of its master with eerie obedience, lashing out with a crescent-shaped scythe of luminous bone and withered steel.
Wherever it treads, the air grows still, and even the moon seems to hold its breath.
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