Medium or Small Humanoid, Lawful Evil
AC 16 Chain Mail    Initiative +3 (13)
HP 50 (8d8)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Gear Chain Mail, Mace
Senses Passive Perception 10
Languages Common, Netherese
CR 4 (XP 1,100; PB +2)
Traits

Shadow Worshipper. The Cultist gains advantage to hit if attacking the same person that a shadow or shadovar human is.

Complete Devotion. The Cultist will never run from battle unless ordered to by a higher officer.

 

Actions

Multiattack. The cultist can make two Flail attacks per turn

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Bludgeoning damage.

 

Reactions

Hand Parry. The cultist can cause one melee attack to do half damage by parrying per round.

Description

Worshippers of the three leaders of the Shadovar in Citadel of Raven, Lelavdra Tanthul, Manarlume Tanthul, and Gwelt, but they are very extreme in ideas compared to the three, the cultists' true goal is reshaping life to be all shadowspawn using any means necessary. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RuzmeFighterAgainstTaimat

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