Large Beast, Any Alignment
Armor Class 13
Hit Points 42 (5d10 + 15)
Speed 10 ft., Fly 40 ft., Swim 60 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +7, WIS +6, CHA +8
Skills Performance +9
Condition Immunities Grappled, Restrained
Senses Passive Perception 17
Languages Auran, Common, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aquatic. The Aquatic Owl Bard can breathe underwater and on land.

Keen SensesThe Aquatic Owl Bard has advantage on Wisdom (Perception) checks that rely on hearing and sight. 

Spellcasting. The Aquatic Owl Bard is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Aquatic Owl Bard has following spells prepared:

Cantrips (at will): Minor IllusionThunderclap, Vicious Mockery,  Shape Water, Shocking Grasp


1st level (4 slots): Dissonant Whispers, Command, Cure Wounds

2nd level (3 slots): Warding Wind, Shatter, Phantasmal Force

3rd level (3 slots): Hypnotic Pattern, Mass Healing Word, Tidal Wave 

Actions

Mesmerizing. Once per short rest, the Aquatic Owl Bard can perform an incredible feat of acrobatics and force one creature within 30ft to make a Wisdom saving throw or be Incapacitated until the end of the Aquatic Owl Bard's next turn.  

Talons  Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: # (2d8 +4 ) Slashing damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Aquatic Owl Bard is an acrobatic performer. Aquatic, owl, and a bard.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

bat201

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