Aquatic. The Aquatic Owl Bard can breathe underwater and on land.
Keen Senses. The Aquatic Owl Bard has advantage on Wisdom (Perception) checks that rely on hearing and sight.
Spellcasting. The Aquatic Owl Bard is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Aquatic Owl Bard has following spells prepared:
Cantrips (at will): Minor Illusion, Thunderclap, Vicious Mockery, Shape Water, Shocking Grasp
1st level (4 slots): Dissonant Whispers, Command, Cure Wounds
2nd level (3 slots): Warding Wind, Shatter, Phantasmal Force
3rd level (3 slots): Hypnotic Pattern, Mass Healing Word, Tidal Wave
Mesmerizing. Once per short rest, the Aquatic Owl Bard can perform an incredible feat of acrobatics and force one creature within 30ft to make a Wisdom saving throw or be Incapacitated until the end of the Aquatic Owl Bard's next turn.
Talons Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: # (2d8 +4 ) Slashing damage.
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Description
The Aquatic Owl Bard is an acrobatic performer. Aquatic, owl, and a bard.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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