Clockwork Syncronization. Whenever a Clockwork Legionnaire makes an attack, even if they have different initiatives, all other Clockwork Legionnaires will attack, but as a reaction.
Rebuildable Terror. Clockwork Legionnaires can rebuild other Clockwork enemies.
Legion Mentality. If in a battle with a commander, when the commander dies, the Clockwork Legionnaire will focus on the killer until they are dead for the rest of battle.
Rebuild. The Clockwork Legionnaire repairs itself, restoring 2d10 hitpoints. If done 4 times in a row, regardless of current hp, restore its hp to full.
Halberd Jab. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 14 (2d10 + 4) piercing damage.
Halberd Slash. Melee Weapon Attack: +4 to hit, reach 10 ft, 1 target. Hit: 19 (2d10 +4) slashing damage.
Crossbow. RangedWeapon Attack: +6 to hit, range 5/30 ft., 1 target. Hit: 16 (2d8 + 4) piercing damage.
Clockwork Syncronization. Whenever a Clockwork Legionnaire makes an attack, all other Clockwork Legionnaires make an attack. If there is a target within range, make the attack roll.
Description
The Clockwork Legionnaire is the most basic infantryman of the Artificial Army. Armed with Halberds and Crossbows, they march onward with Clockwork precision, never backing down. They follow their commander's orders to the dot, and are intimidating to see on the battlefield, clad in Bronze armour fashioned from clock pieces. Their eyes are made of pocketwatch faces.
Comments