Medium or Small Humanoid, Any Non-Lawful Alignment
AC 12    Initiative +1 (11)
HP 14 (2d8 + 2)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 11 +0 +0
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 1/8 (XP 25; PB +2)
Traits

the Iron Jaw Astral Reaver has a Serrated iron jaw and mechanical arm ending in oversized pincer

Actions

Pincer. Melee Attack Roll: +3, reach 5 ft. Hit: 7 (2d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition. (escape DC 11)

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Iron Jaw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition

Habitat: Any

PsyKhr0

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