AC
12
Initiative
+1 (11)
HP
14
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Gear
Leather Armor, Light Crossbow,
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
1/8 (XP 25; PB +2)
Traits
the Iron Jaw Astral Reaver has a Serrated iron jaw and mechanical arm ending in oversized pincer
Actions
Pincer. Melee Attack Roll: +3, reach 5 ft. Hit: 7 (2d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition. (escape DC 11)
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.
Iron Jaw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition
Comments