Medium Fiend (Demon, Devil), Chaotic Evil
AC 15 Infernal Plate    Initiative +4 (14)
HP 65 (10d8 + 23)
Speed 30 ft.
Mod Save
STR 14 +2 +4
DEX 13 +1 +1
CON 14 +2 +4
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 12 +1 +1
Resistances Cold
Immunities Fire, Poison; Frightened, Poisoned
Senses Darkvision 120 ft. ; Passive Perception 10
Languages Infernal, Telepathy 120 ft.
CR 4 (XP 1,100; PB +2)
Traits

Magic Resistance. The Demon has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Demon makes one Pound attack and one Infernal Glaive attack.

Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage, the target then makes a DC12 Constitution save, on a fail the target has the Poisoned condition until the start of the Demon’s next turn.

Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

Monster Tags: Demon

Habitat: Planar (Nine Hells)

Treasure:  Arcana ,  Armaments

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