Huge Monstrosity, Unaligned
AC 18 Natural Armor    Initiative +0 (10)
HP 224 (14d12 + 56)
Speed 40 ft.
Mod Save
STR 22 +6 +9
DEX 10 +0 +0
CON 18 +4 +7
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 3 −4 −4
Skills Athletics +9, Perception +7
Resistances Piercing, Slashing
Senses Blindsight 30 ft.; Passive Perception 17
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Amphibious. Beachcomber can breathe air and water.

Legendary Resistance (3/Day). If Beachcomber fails a saving throw, it can choose to succeed instead.

Siege Monster. Beachcomber deals double damage to objects and structures.

World Boss. Beachcomber has the maximum hit points for its Hit Dice (224 hp).

Actions

Multiattack. Beachcomber makes two Claw attacks.

Claw. Melee Attack Roll: +9, reach 10 ft. Hit: 17 (3d6 + 7) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two claws. While Grappled, the target has the Restrained condition.

Reactions

Shell Shield. Trigger: Beachcomber is hit by an attack roll. Response: Beachcomber adds 5 to its AC against that attack, possibly causing it to miss.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, Beachcomber can expend a use to take one of the following actions. Beachcomber regains all expended uses at the start of each of its turns.

Claw. Beachcomber makes a Claw attack.

Overrun. Beachcomber moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Large or smaller creatures. Each time Beachcomber enters a creature’s space for the first time during this move, that target is subjected to the following effect. Dexterity Saving Throw: DC 16. Failure: 29 (4d10+7) Bludgeoning damage, and the target has the Prone condition. Beachcomber can’t take this action again until the start of its next turn.

Description

Beachcomber is a colossal hermit crab that wanders up and down the eastern coastline of Haven Island. It is always hungry, and will attack any creature smaller than itself. It loses interest quickly if its intended prey moves more than 100 feet away. As a World Boss, Beachcomber reappears at full health 2d6+5 days after being slain unless a Wish is used. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2025 8:04:40 PM
3
0
1
Coming Soon
7/13/2025 10:03:57 PM
6
0
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Coming Soon

Habitat: Coastal

Sarigar

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