Medium Dragon (Dragonborn), Chaotic Good
Armor Class 19 Natural Armor
Hit Points 202 (15d12 + 90)
Speed 40 ft.
STR
25 (+7)
DEX
12 (+1)
CON
23 (+6)
INT
7 (-2)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws STR +12, CON +11
Skills Athletics +12, Insight +7, Intimidation +9, Perception +7, Persuasion +9
Damage Resistances Lightning
Condition Immunities Paralyzed, Restrained
Gear Heavens Fracture, Frying Pan, Saxaphone, Adventures Gear, Auburn Gourd, Gauntlets of Necessary Strength
Senses Passive Perception 17
Languages Abyssal, Common, Draconic, Giant
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Reckless Nature. Cain uses reckless attack on every attack he does, causing every creature to have advantage on attack rolls against him after he uses a melee attacks. Cain also then has advantage on every weapon attack roll.

Feral Instinct. Cain has advantage on all initiative rolls.

Brutal Critical. Cain rolls two additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Relentless Rage. Cain's rage can keep him fighting. If he drops to 0 hit points while he's raging and doesn't die outright, he makes a DC 10 Constitution saving throw. If he succeeds, he drops to 1 hit point instead. Each time he uses this feature after the first, the DC increases by 5. DC resetting after a long rest.

Burning Heart. Once per long rest, Cain can choose to auto-crit a creature. 

Gauntlets of Necessary Strength. Cain can choose to have whatever strength score he needs to achieve something, with consequences at the DM's discretion.

Actions

Multi-Attack. Cain makes two attacks with Heavens Fracture whenever he takes the attack action.

Heavens Fracture. Single target, 5ft range, +8 to hit, (2d6 +22) Lightning damage.

Heavens Fracture (Rage). Single Target, Single target, 15ft range, 20/60 thrown range, +8 to hit, (6d6 + 25) lightning damage.

Galvanic Charge. Heavens Fracture has 3 counters that recharge after a long rest, as an action Cain can expend a charge and dash up to 80ft in any direction, every creature within that 5ft wide line makes a DC 18 dexterity saving throw or take 8d6 lightning damage on a failed save, half as much on a successful save.

Lightning Breath Weapon. Cain can replace one of his attacks to exhale a lightning breath in a 15ft cone making creatures make a DC19 dexterity saving throw or take 3d10 lightning damage, half as much on a successful save. Can use this action 5 times per long rest

Metallic Breath Weapon. Cain can use one of the following breath weapons once per long rest.

  • Enervating Breath. Each creature in a 15ft cone must succeed on a DC19 constitution saving throw or become incapacitated until the start of your next turn.
  • Repulsion Breath. Each creature in a 15ft cone must succeed on a DC19 Strength saving throw or be pushed 20 feet away from you and be knocked prone.

Dragon Fear. Cain can replace a use of his Lightning Breath Weapon, to make every creature within 30ft radius of him to make a DC17 wisdom saving throw or become frightened of Cain for 1 minute, when a creature frightened of Cain takes damage, they can re-roll this saving throw.

Spellcasting. Cain can cast the cantrips Thaumaturgy, Spare the Dying, and Toll the Dead (DC19) at will, also being able to use Inflict Wounds once per long rest.

Bonus Actions

Rage. Cain can rage 5 times per long rest as a bonus action, gaining a +3-damage bonus to melee attacks. Gaining resistance to slashing, bludgeoning, and piercing damage. Cain's size turns from medium to huge until his rage ends. Rage lasts for 1 minute or until he gets knocked unconscious or chooses to end it. 

Crushing Throw. Can throw things using strength, when raging as a bonus action, you can throw large or smaller creatures up to 30ft in any direction.

Great Weapon Master. Whenever Cain rolls a crit (not with Burning Heart) or reduces a creature to 0 HP, Cain can make on melee weapon attack as a bonus action.

Shapechange. Cain can transform into an adult bronze dragon as a bonus action, turning his size into huge (Gargantuan when raging), gaining the following actions, attacks and features.

  1. Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (2d10 + 7) piercing damage.
  2. Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (2d6 + 7) slashing damage.
  3. Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: (2d8 + 7) bludgeoning damage.
  4. Amphibious. Cain can breathe both air and water, gains a 40ft swim speed.
  5. Adult Wings. Cain Gains an 80ft flying speed. 
  6. Frightful Presence. Each creature of Cain's choice that is within 120 feet of him and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Cain's Frightful Presence for the next 24 hours. This replaces Cain's Dragon Fear attack.
  7. Breath Weapons (Recharge 5–6). Cain uses one of the following breath weapons. These breath weapons replacing his regular breath weapons.

    - Lightning Breath. Cain exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking (12d10) lightning damage on a failed save, or half as much damage on a successful one.

    - Repulsion Breath. Cain exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

 

Description

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Florence_Affiliatart

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