Small Undead, Unaligned
AC 12    Initiative +2 (12)
HP 45 (7d6 + 21)
Speed 15 ft., Fly 40 ft.
Mod Save
STR 11 +0 +0
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 4 −3 −3
WIS 18 +4 +6
CHA 8 −1 −1
Skills Intimidation +1, Perception +6
Vulnerabilities Fire
Resistances Cold, Poison
Immunities Charmed, Frightened
Senses Darkvision 60 ft; Passive Perception 16
Languages Understand Undercommon
CR 3 (XP 700; PB +2)
Traits

Keen Sight. The Griffon has Advantage on Wisdom (Perception) Checks that rely on sight.

Innate Spellcasting. The Baby Griffon of the 'End' 's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can Innately cast the following spells, no materiel component required:

Cantrips (at will): Spare the Dying, Ray of Frost, Toll the Dead

1st level (Three times a Day): Chromatic Orb (Cold), False Life

2nd level (Once a Day): Ray of Enfeeblement

Actions

Multiattack. The griffon can make two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage.

Monster Tags: undead

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