| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +9 |
| DEX | 9 | −1 | −1 |
| CON | 16 | +3 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Multi-Slam. The Swarm makes up to (2) Slam attacks: +3, reach 5 ft. Hit: 4 (1d4 + 3) Bludgeoning damage.
If the Swarm has fewer than half HP, it only makes (1) Slam attack.
Rollout. While the swarm is under the effect of the Roll Action, the Swarm can use its action to impact a creature or object. The Target must make a Dexterity Saving Throw: DC 11, or take (3d6) bludgeoning damage.
Using this action cancels the Roll Action.
Roll: The Swarm can tuck and roll effectively turning themselves into little boulders. In doing so, they gain a walking speed of 45 and can roll into enemies dealing bludgeoning damage. This effect ends when the Swarm use a bonus action to cancel the effect or when the Swarm uses the Rollout action.
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