Medium Undead, Neutral Evil
AC 12    Initiative +3 (13)
HP 4 (1d4 + 2)
Speed 30 ft.
Mod Save
STR 5 −3 −3
DEX 14 +2 +8
CON 10 +0 +0
Mod Save
INT 3 −4 −4
WIS 8 −1 −1
CHA 3 −4 −4
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Gear Shortsword
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Common but can’t speak
CR 1/8 (XP 25; PB +2)
Traits

Bone swarm: When at least Three walking bones are within 5 feet of the same creature, each gains advantage on melee attack rolls against that same creature.

Bone shrapnel: When a walking bones is reduced to 0 hit points, roll a d6. on a 6 it bursts into splinters, forcing all creatures within 10 feet to succeed a DC 10 dexterity saving throw or take 2 (1d4) piercing damage.

Undead nature: A walking Bones doesn't require Ait, water, food or sleep.

Actions

Rusty shortsword. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4 +2) piercing damage

Habitat: Planar (Shadowfell)UnderdarkUrban

tammoschlichting

Comments

Posts Quoted:
Reply
Clear All Quotes