AC
12
Initiative
+3 (13)
HP
4
(1d4 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 14 | +2 | +8 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 3 | −4 | −4 |
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Gear
Shortsword
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Understands Common but can’t speak
CR
1/8 (XP 25; PB +2)
Traits
Bone swarm: When at least Three walking bones are within 5 feet of the same creature, each gains advantage on melee attack rolls against that same creature.
Bone shrapnel: When a walking bones is reduced to 0 hit points, roll a d6. on a 6 it bursts into splinters, forcing all creatures within 10 feet to succeed a DC 10 dexterity saving throw or take 2 (1d4) piercing damage.
Undead nature: A walking Bones doesn't require Ait, water, food or sleep.
Actions
Rusty shortsword. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4 +2) piercing damage
Comments