Drakhan Resistance. The dragon has advantage on all saving throws against spells and other magical effects and is immune to the maze spell.
Elemental Redirection (3/Day).
If the dragon succeeds on a saving throw against a spell or effect that deals acid, cold, fire, lightning, or thunder damage, it can divert some of the energy. The damage the dragon takes is reduced by 13 (2d10 + 2). The dragon then immediately makes a ranged spell attack against one target it can see within 15 feet. The modifier for this attack roll is +4. On a hit, the target takes damage of the same type equal to the amount of damage the dragon reduced.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d10) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses the following breath weapon:
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Dragonfire. The dragon breathes fire in a 15-foot cone. Each creature in the area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Elemental Redirection (3/Day).
If the dragon succeeds on a saving throw against a spell or effect that deals acid, cold, fire, lightning, or thunder damage, it can divert some of the energy. The damage the dragon takes is reduced by 13 (2d10 + 2). The dragon then immediately makes a ranged spell attack against one target it can see within 15 feet. The modifier for this attack roll is +4. On a hit, the target takes damage of the same type equal to the amount of damage the dragon reduced.
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