| Mod | Save | ||
|---|---|---|---|
| STR | 29 | +9 | +14 |
| DEX | 16 | +3 | +3 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 21 | +5 | +10 |
| CHA | 18 | +4 | +4 |
Trait Name. Shards of the Body
Whenever the Crystallized Dragon is struck by a melee weapon attack, the attacker takes 1d8 slashing damage from exploding crystal splinters.
Prismatic Breath (Recharge 5–6):
The dragon exhales a cone (e.g., 60 feet) of razor-edged crystal shards and blinding light.
All creatures in the area must make a Dexterity saving throw, taking 12d8 slashing & radiant damage on a failed save, or half as much on a success.
Creatures that fail are also blinded until the end of their next turn.
Crystalline Claw:
+X to hit, reach 10 ft., one target. Hit: (2d10 + STR) slashing damage plus (1d6) piercing damage as sharp crystals gouge the wound.
Crystal Shard Volley :
Range 60/120 ft., +X to hit, one target. Hit: (3d8) piercing damage, and the target must succeed on a Dexterity saving throw or be restrained as crystal shards grow and pin them in place until they use an action to break free (DC X).
Refractive Step :
The dragon bends light and crystal around itself, teleporting up to 30 feet to an unoccupied space it can see, leaving behind a burst of shards that deals 2d6 piercing damage to adjacent creatures.
Reflective Counter:
When hit by a spell that targets only the dragon, it can use its reaction to attempt to reflect the spell back. Roll a d20: on a 15+, the spell is reflected back at the caster as if they had cast it.
Shatter Field (Legendary Action — 2 actions):
The dragon stomps the ground, causing all crystal in a 30-foot radius to erupt violently. Each creature in the area must make a Dexterity save or take 4d10 force & piercing damage and be knocked prone.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A colossal dragon whose scales are made of gleaming, razor-sharp crystals that catch the light and refract it into blinding beams. It roams desolate mountains, its breath a storm of jagged crystal shards. Its body hums with a resonant, magical tone that shakes the earth, and its wings leave shimmering trails as it flies.
Its personality is cold, calculating, and territorial — it sees adventurers as both intruders and potential decorations for its glittering hoard.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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