Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Carry Off Prey. The spider may drag a target restrained via its Entangle ability, using its normal movement. A solo spider may only drag a target up to 1/4 its movement speed. For every additional spider that helps, increase the drag speed by 1/4.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d2 piercing damage.
Entangle. Melee Ability. Target must succeed on a DC 12 Dexterity saving throw or become restrained. Once restrained, the target must use their action to attempt a DC 12 Strength check to break the restraining webs. An ally can also spend their action to free the target.
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