hyperfocus strike: +5 to hit on every attack
chromatic strike: +8 to hit, reach 5 ft., 1 target. Hit: 3 (3d12 + 4) fire damage.
chromatic crossbow shot: +6 to hit, range 100/600 ft., 1 target. Hit: 1 (1d12 + 4) acid, fire, nature, cold damage.
(1d4) roll this to decide 1 acid 2 cold 3 fire 4 nature
double loader explode: two orbs will get loaded in and they will explode out, dealing (1d6) to himself and (1d12+4) to enemies
orb block: he will shoot an orb at any one attack that comes at him per turn, dealing (1d12) damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
choman is an old man who always has his trusty crossbow with him
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/14/2025 7:31:05 PM
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1
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1
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2
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Coming Soon
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